Sketchbook

This is a rotating page of things that I've made recently.


Create your own composition from the repeating elements.
This is a matte painting where I've merged a window into a brick wall.
This was a drawing for a Flash animation class in which we were supposed to get familiar with the Flash drawing tools.
In my Media Production class this semester, we were assigned to create a two minute audio arrangement using samples taken from two seconds of audio. We were to use Audacity, an open source sound editor without sequencing capability, to complete the entire project. This was my result. Note that most of the action occurs in the lowest frequency band, so you'll need to listen with a quality pair of headphones or a system with a subwoofer.
When you're drawing a model and getting frustrated, sometimes it helps to just try something different for a while. I really enjoy doing small ink sketches when a pose isn't working for me. This is an unfinished portrait.
This is a 3D model of the patented Rex Mars Atomic Pistol that I created in Blender from the sketches filed with the patent.
In this image I've composited together two stock photographs. The original image of the bird appears in the lower left, and the extracted high contrast matte at the lower right. Although the original image lacked contrast, the background provided excellent separation characteristics with a color distance key. The contrast and white balance had to be adjusted to make the bird a convincing part of the photographic environment it was inserted into.
The green apple on the left is a stock photo from the stock.xchng. The red apple on the right is a re-colored version of the same photo. The channel information has been rearranged using Blender's compositing nodes.
This is a silhouette of a cluster of flowers I drew at the botanical gardens. Drawing plants in silhouette is recommended as a mechanism for concentrating on accurate structural representation rather than surface detail.
This is a collection of sketches from my life drawing classes. Of course this is a sampling of the ones that turned out reasonably well. Not pictured is a significantly larger heap of crap.
This is a raytracing that I did a while ago (Oct. 2004) with Blender. My intent was to try to set it up to do a relatively quick render without raytracing, using buffered shadows, but as always, raytracing just looks better.
This is a quick pencil sketch I did for a comic I'm working on. It was drawn from a photpgraph of myself because Carl, who I usually make model for quick studies like this, is at work today. The final work will probably be about half this size and rendered with pen.
Contact joey at ibiblio dot org